



It's time for #indiedevhour
Here is some news from hell:
-working on cinematic shots;
-the concept of the 226th creature;
- improving map editor so picking objects or creating a party on the world map will be faster.
Next up
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
I making Stream as a part of Steam Next! You can take a look, chat and have fun!
https://steamcommunity.com/broadcast/watch/76561198043817865
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Senorita El Chupacabra - Cinematic trailer of shooter game with magic
Shooter with steampunk guns and magic on the cartoony version of Wild West, count every bullet, use traps, and take control of opponent!
Wishlist now!
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