


It's time for #indiedevhour
Still working on the Steam page and also soon I gonna upload a new trailer for the game, last one has 3 years! For now here are new creatures concept and some cinematic shots:
Next up
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
New version 1.0.22 is available, mainly focusing on refreshing the manual and tutorial because the game has changing in some parts and working on function that gonna prevent game from cruching.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Demo V 0.2.0 is available!
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.
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