



It's time for #screenshotsaturday
Some new and powerful creatures have as born on Plains of Sins.
...and still working on the campaign, here are small pieces of ending
Next up
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Working on a new (optional) colour palette (old/new) and improving the AI player to make it more effective in leading all nations (Acedia and Envy are poured commanded). Testing AI requires time so it's hard when new update will be.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
Still working on better AI for my strategy game, but for a major update, I planning to make skills with side effects, this is hell and there will be no skills with only positive effects.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
The amount of work was bigger than I expect, But I am returning to this project and I wanna finally start working on a major update.
But before, some small updates for improving A.I.
Still improving the AI player for my creepy strategy. But I have probably a final concept of town screens for an incoming major update.
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
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