Loading...
97
2 months ago

It's time to polish some things up and implement some warps between maps!




3 comments

Loading...

Next up

Got the vendor system working! It's just using a flat 'gold' system as currency for now, which might be changed as I polish everything later. Also need to add UI sounds at some point.

Warping between maps is in, as well as map names, bgm between maps, and finally got the Adventurer class their shield!

Put together a quick character creation screen for the build! To start with you'll only be able to play as an Adventurer, but you can at least try some class outfits and hats here.

NEW TRAILER: Heat and Run launches into Early Access on Steam & Gamejolt on October 13, 2022.

🎯 4vs4 online shooter game.

✨ Heroes, abilities & block building.

❤️ Wishlist now: https://store.steampowered.com/app/1225790/

#trailertuesday #earlyaccess #gamedev

I've started implementing additional dialogue + quests now, so NPCs can still have things to say, give out multiple quests, and soon... buy/sell items!

Boss battle on mobile device (prototype)

So far this is only a test, in the future it will be finalized.

Now I've got the beginnings of co-op over Steam. Looks like I'll have to mess about with predictions, and then sync all the enemy and loot stuff over. It's a shame you can't test out multiple clients on the same pc because they need different steam users.

Quest log is done for now! Will be polished at a later date with sfx and features.

The Gnome Gang has been tormenting the inhabitants of the Toscana since the world went into the eternal night. They are chaotic, annoying and mildly dangerous. Probably a tiny bit more of a threat now that they have learned how to make bombs.

I was worried about how other maps would be handled in co-op, but then I realized each player could be the map-specific host if they're the first/only one there. So many bugs to fix now though!