4 months ago

It took a while, but I am now participating in 2024's Art Fight as part of Team Stardust




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For day 671 of coding, I fixed an issue where the transition doesn't finish when entering the lower section. There are plans to redesign the random area later on

For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"

For day 673 of coding, I have fixed the display issue with the decode text that shows on the screen. I'll need to find a color better than red later to improve readability

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

For day 676 of coding, I made a separate state for the player to stay still during certain room transitions

emotional tunes

(swipe to the right to see the original image!)

: Aseprite

For day 672 of coding, I have it to where the entrances can register which direction the player has entered from

For day 670 of coding, I made it to where the player can enter and leave the randomly generated area without issue

some character designs

For day 658 of coding, I am currently working on a starting area. It's not complete yet as there is still some code to adjust

Tiles are by ButteryMilk from itch.io, and the player sprite is by HeartBeast from YouTube