This is the first Devlog on Gamejolt, we are currently on other sites as well including our roots of Itch.io, https://raffile.itch.io/jack-bones-shard-of-memory and the engine that we are using byond.com, http://www.byond.com/games/Raffile/ShardsofMemory. There is also posts on the game and will be updated regularly on indiedb.com via it's page https://www.indiedb.com/games/jack-bones-shards-of-memory.
The game is an ARPG game with a hack and slash feel that tells the story of (Default Name) Jack Bones. He will be tasked with beating down baddies and collecting various different Memory Shards as he slowly begins to remember who he is, and why he was sent to the underworld in the first place. The game is very Prototype build at the moment with future content promised by myself, Raffile.
The game was created by myself and my two brothers, both having major parts in the design and story as we move forward with this project which was originally created for the Crowntober Game Jam that we joined two weeks after the start date. We fell in love with this project and the story we crafted behind it. We hope that you all enjoy it too. I will be posting a different Devlog on all sites posted at the begining of this devlog every 2 weeks or so, if important updates happen before that I will be sure to update you all then as well. Thank you and I hope you enjoy the game.
Your boy, Raffile.
Next up
An update is coming to Jack Bones, avaliable at 1 AM central time. This new release has the polished combat system I have been working on as well as mostly finished UI, new trees and shrubs. Pretty excited to share this with you guys.
Recently I have polished combat quite a bit. This was the result.
Runestones: from concept to in-game model🗿
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Werehog transformation process. #sonicunleashed
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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