Obviously, this is just an obscenely-incomplete pre-alpha, running at the worst frame-rate possible, with no result-screens yet, but we're about to explain how we'll fix JadeOme so it plays a-thousand-times-better, even on barely-mid-range gear like ours!
We've figured-out the ultimate-solution!
"JadeOme™" will be the world's very, first-ever PowerPoint-game, to feature, real, and meaningful, graphical-performance-profiles!
There will be:
• a "Next-Gen"-setting, which will be rendered in real-time in full-3D, which we know would work-perfectly if we had a high-end-graphics-chip;
• a "Current-Gen"-option, which will combine 3D-background-zooming-and-panning with 2D-Animated-GIF-fighter-movements, which should run decently-enough on mid-tier machines like ours;
• and a "Last-Gen"-option, which shall be entirely-powered-by pre-rendered full-motion-video at thirty-frames-a-second, with slightly-sacrificed audio-quality, which will be able to work with literally any hardware that can run either "Wrestle Camp" or "Big Sean: Only 2 Deluxe" at fifteen-hertz or faster.
In addition, all three of these logic-engines will be included in a single-package, and players will have the option to switch-between-profiles freely!
Production of "JadeOme™" has officially been haulted until after the finalization of the initial-launch of "Entity Expedition: Incredible Interior Inventor", which is scheduled for February Ninth Of Twenty-Twenty-Two; but once we've released said latter-game in its full-starting-iteration, we will re-work development-of-"JadeOme™" back into our routine. We just need to ensure that our interior-design-title goes off without a hitch, so we can get back on top of our mission to prove that PowerPoint can be just as legitimate of a game-engine as any-other more-widely-used platform.
And yes, the final-edition of "JadeOme™" will feature result-screens for both victories and defeats, there will no-longer be a glitchy-transitionless-jump to the wall of the next orientational-direction once you get knocked into your own goal, and the final game, will, feature an actual full-body-character-model for your opponent as well!
Thank you for sticking with "JadeJohnson Games™", a subsidiary of "JadeJohnson Industries™", and as always, "Happy Jading!™"
The Big Question Of The Day:
So what do you think about our first-known revelation of a failed test, our honesty-regarding such, and our plans to turn it around?!
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