Game
Jelly Brawl

3 years ago

Jelly Brawl 1.6.2 Out Now!
New Stages + Xbox Launch Overhaul


Jelly Brawl Launches on Xbox November 23rd

Today I'm launching the "day 0 update" to celebrate the upcoming release of Jelly Brawl on Xbox!
It contains massive overhauls across the board, new content, and bug fixes.
Pre-Order the game on Xbox today or pick it up when it launches November 23rd:

https://www.xbox.com/en-us/games/store/jelly-brawl/9nxzrq9x1kmc

wide.gif

In this Update

- New stages and Classic stage updates and Full Game exclusive stages

- Fix skip prompt on PC

- Changes to Race stages

- Make slow-mo only happen on game over

- Fix pressing back from achievements page opens exit prompt

- Fix hitting login shows prompt cant select on the account page using controller

- Fix controller disconnect and connect

- Added return to menu prompt on restart screen

- Update opening cinematic (more lore)

- Lowered required speed to put out fire

- Fix press enter to start being frame dependent

- Fix Joining a lobby that already played a game

- Fix race and hit and run online multiplayer cam

- Brought back original shield material

- Added king loading screen icon

- Added more scenery objects to stages for more destruction and post apocalyptic

- Add loading text for custom stage loading

- Fix boss scene 5 collisions on the north west wall, invisible squish collision

- Fix round not ending in wipeout when timer ends

- Fix "press to change game type appears" after playing a custom match in player select

- Added "King Death Markers" that display when players die

- Fixed leaderboards display when there is an entry of 0

- Updated menu text to use TMP for improved resolution and multi language rendering support

- Fixed Hit Run Boss slow

- Fixed Hit Run Boss Cam follow in split screen

- Added hint text to the boss room in Hit & Run

- Made street levels more common in Hit & Run

- SFX adjustments and improvements

- Some Textures Remastered for increased resolution

- Increased rate at which levels are unlocked

- Reduce the coins achievements to 50 and 100 and updated race achievement description

- Fix paint boss round crashing online games

- Fix loading screen score listing incorrect when online

- Fix UI not always spawning correctly online in some boss rounds

- Fix online shop purchases for non-host players in hit & run

- Fix News not scrollable on controller

- Add support to player local multiplayer with keyboard on PC

- Performance improvements

- Fix incorrect win counts when online (related to things like sawblades and lasers)

- Fix some physics object networking (railing)

- Make it so you can't click any button when quick joining

- General bug fixes
-------------------------------------------
#indiedev #localmultiplayer #destruction #action

Love you. 

Thanks for playing,

- Cole



0 comments

Loading...

Next up

Jelly Brawl 1.5.7 Out Now! New Stages, New Powerups, Performance + Vulkan Support, and Fixes

Jelly Brawl V 1.3.5

- Level Cap Increase! 5 New levels and 5 New unlocks!

- New unlockable "Wipeout" Boss Round!

- 2 New Achievements

- Fix paint boss round, AI enemy not painting blobs

- Fix online stage colors not always loading the full color scheme

Jelly Brawl 1.5.2 Out Now! Hit & Run, stage changes, and Bug Fixes

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Explore the new Storage Rooms and try out the Pepper Spray card in this new Cards We're Dealt Update!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Jelly Brawl 1.7.2 Out Now! New Stages + PlayStation Launch Overhaul

It’s finally time to make a mess with the full release of Jelly Brawl! Jelly Brawl is now available on GameJolt for $15 USD and will be available for 33% off at $9.99 during launch week (Sale ends November 12, 2020) Pick up the game now to save!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Custom Stage support is now officially in the game making it easier to share stages! I've made a dedicated video explaining the process of making a stage and uploading it to Steam workshop as well as how to download others' creations!