Jelly Brawl Launches on Xbox November 23rd
Today I'm launching the "day 0 update" to celebrate the upcoming release of Jelly Brawl on Xbox!
It contains massive overhauls across the board, new content, and bug fixes.
Pre-Order the game on Xbox today or pick it up when it launches November 23rd:
https://www.xbox.com/en-us/games/store/jelly-brawl/9nxzrq9x1kmc
In this Update
- New stages and Classic stage updates and Full Game exclusive stages
- Fix skip prompt on PC
- Changes to Race stages
- Make slow-mo only happen on game over
- Fix pressing back from achievements page opens exit prompt
- Fix hitting login shows prompt cant select on the account page using controller
- Fix controller disconnect and connect
- Added return to menu prompt on restart screen
- Update opening cinematic (more lore)
- Lowered required speed to put out fire
- Fix press enter to start being frame dependent
- Fix Joining a lobby that already played a game
- Fix race and hit and run online multiplayer cam
- Brought back original shield material
- Added king loading screen icon
- Added more scenery objects to stages for more destruction and post apocalyptic
- Add loading text for custom stage loading
- Fix boss scene 5 collisions on the north west wall, invisible squish collision
- Fix round not ending in wipeout when timer ends
- Fix "press to change game type appears" after playing a custom match in player select
- Added "King Death Markers" that display when players die
- Fixed leaderboards display when there is an entry of 0
- Updated menu text to use TMP for improved resolution and multi language rendering support
- Fixed Hit Run Boss slow
- Fixed Hit Run Boss Cam follow in split screen
- Added hint text to the boss room in Hit & Run
- Made street levels more common in Hit & Run
- SFX adjustments and improvements
- Some Textures Remastered for increased resolution
- Increased rate at which levels are unlocked
- Reduce the coins achievements to 50 and 100 and updated race achievement description
- Fix paint boss round crashing online games
- Fix loading screen score listing incorrect when online
- Fix UI not always spawning correctly online in some boss rounds
- Fix online shop purchases for non-host players in hit & run
- Fix News not scrollable on controller
- Add support to player local multiplayer with keyboard on PC
- Performance improvements
- Fix incorrect win counts when online (related to things like sawblades and lasers)
- Fix some physics object networking (railing)
- Make it so you can't click any button when quick joining
- General bug fixes
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#indiedev #localmultiplayer #destruction #action
Love you.
Thanks for playing,
- Cole
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