2 years ago

juego en declinencia

game in decline




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I've been much more motivated this week because a FNAF YouTuber I admire featured this game in one of their news videos, and I thought it would be a good idea to show what I've been doing...

Carl's AI done, Carl's mechanics done, Jumpscare done, Game over done... development has been pretty active lately (I don't think it will last for long)

WHAT'S THAT

My Clouded Isolation UPDATE 1.1.0 HAS ARRIVED! ----------------------------------------------------- Fixes: Button detection

Fixed GJ API (login system)

Functional game overs

Damage balancing

Texture adjustments

Sound effects fixes

Invisible objects fix

- .... . -.-- / ... .... --- ..- .-.. -.. -. .----. - / -- --- ...- . .-.-.- .-.-.- .-.-.- / -... ..- - / - .... . -.-- / -.. --- .-.-.- .-.-.- .-.-.- / .- -. -.. / - .... . -.-- / -.-. --- -- . / ..-. --- .-. / -.-- --- ..- .-.-.- .-.-.- .-.-.-

I just need to program one character and I'll have enough material for a demo (although I'll also have to wait for the composer to do the menu music).

new thumbnail and banner made by my pal @walter41 Go follow him, he's very talented!

I made some small changes to Rachel's apparition (it's not fully programmed yet... because I don't have the jumpscare..............)

end of the night and 6. AM screen

Man, I didn't think animating a jumpscare would be so stressful... (especially with a not-so-great laptop)