Game
FNaF World XL
6 years ago

Just a bit of a thought that came to mind: how should I handle the overworld enemy/boss sprites during Pre-1.0 Versions? (Because either way, I'll eventually be using my own to keep them in a similar style to my other models.)


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Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

That time of year again.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

New project is having a fun, early outing.

How about we change things up?