Game
Hubris: A Machine's Halo

6 years ago

Just completed the main menu, ending screen (based on score), AND the pause menu.
Pistol Only Mode grants an additional 100 points to your final score.
The Ending screen upgrades at 350 and 500 points.
But there is a special reward at 600 points.




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The current world map. Though I suspect I'll use something different in-game.

Tall Mutants don't go down so easily.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

This and many more things coming. You can see a lot more of what's planned to come in the Discord.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Don't mind me. I'm just sneaking in through the ventilation.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Getting VERY close to a playable demo! Behold the swarm of mutants! They are resistant to plasma.

(Sorry for not resizing the gif) As promised, here is the finished building set-up. Building costs 5 x material level. The only part that remains is the Save System which is easy, and a button that spawns the waves of mutants to attack in the Arena.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.