Game
Hubris: A Machine's Halo

6 years ago

Just completed the main menu, ending screen (based on score), AND the pause menu.
Pistol Only Mode grants an additional 100 points to your final score.
The Ending screen upgrades at 350 and 500 points.
But there is a special reward at 600 points.




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Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Choose your destiny! The game has been published.

Player can now build in the arena. I'll be changing the block created, but this is proof of concept

Chapter 2 - In Progress

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Don't mind me. I'm just sneaking in through the ventilation.

Time to pistol whip some fools. I wonder if anyone will be able to complete my game using only the pistol? Sounds like a fun challenge mode that deserves a reward. Like a rocket launcher for New Game +.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Tall Mutants don't go down so easily.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.