Next up
Only the Main Menu to create, and the demo is ready. Is anyone tough enough to take on Pistol Only Mode?
Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.
Added tall grass that you can hide in.
Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.
And a few tileset tweaks.
(2 pictures)
Choose your destiny! The game has been published.
New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)
Just completed the main menu, ending screen (based on score), AND the pause menu. Pistol Only Mode grants an additional 100 points to your final score. The Ending screen upgrades at 350 and 500 points. But there is a special reward at 600 points.
Tall Mutants don't go down so easily.
Player can now build in the arena. I'll be changing the block created, but this is proof of concept
The current world map. Though I suspect I'll use something different in-game.
Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.











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