Next up
Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!
Today was a big polish day, a lot of small stuff I'll just add in the article below.
A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model🗿
"Our work is never over" they said.
So here's the first of the zodiac signs i will make for the next weeks.
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