Game
Dragon Crown

5 years ago

Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.




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Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.

Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!

A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.

Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!

Today was a big polish day, a lot of small stuff I'll just add in the article below.

Have a good Boi

a drawing I did because I was bored😪. But I love how it turned out.😊

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Only true badasses may pass! #conceptart #art #gamedesign

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.