Next up
Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.
Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.
Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!
Cloudheim by @noodlecatgames
has entered Early Access on Steam!
The game is a 1-4 player action adventure that blends crafting with chaotic physics-based combat.
Follow Cloudheim on Steam and try the free demo: https://bit.ly/CloudheimSteam
Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Today was a big polish day, a lot of small stuff I'll just add in the article below.
The Game Awards are tonight, but we're more interested in learning what YOUR game of the year is.
Tell us by completing the quest "What's YOUR Game of the Year?"!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower π», so do we improvise with this post you're reading. π
What's coming out of your own improvs? π€
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.











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