Game
Dragon Crown

4 years ago

Finally finished one of the most complex enemies (besides the boss, which is next) the falconer!




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Today was a big polish day, a lot of small stuff I'll just add in the article below.

Dragon Crown is now playable! I'll be taking a bit of a break working on it for now, since it's in a playable state, but that doesn't mean I won't return to it- I still have ideas for the future! I would love feedback!

A little preview of the first (and hopefully not last) boss of Dragon Crown! This sprite is pretty big, over 400 pixels across I believe! It's also the first boss I've ever made, a bit of a personal achievement.

Merry Christmas to everyone!

#art #merryChristmas

Just did a big ui overhaul today, I got inspiration for a Nordic theme and well, if I get ui inspiration I better take that opportunity. Also, yesterday I completed another set of upgrade sprites and animations. I also changed how the pause menu works.

Merry Christmas everyone! I am happy to announce my brand new small christmas game called Light UP The Christmas! It's a cozy low-poly 3D platformer, where you need to run around lighting other candles and collecting bells! itch: https://vitavit128.itch.io/light-up-the-christmas

Added a new enemy type today, archer towers! They can hold a few archers, and are a lot bulkier than a lone archer.

That's literally “How to turn a light flicker into a flashbang.”

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt