Game
A Week at Shady's Remastered
6 months ago

Just fixed the bug and got the new build out.




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I think this is the perfect model for the game

Remnant Shady

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

I'm going to make a few more scratch games before I move to professional game development and begin the main Recursive canon games.

Great game so far, man. I can't find a single bug, but night 7 is pretty brutal.

I got bored so I spent three hours condensing the Rellick Legacy into one drawing.

Still struggling on trying to think of a reason for players to look at the cameras. If you guys have any ideas, I'd be happy to hear them, plus you'll get your name in the credits.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

Started working on the cameras, but I haven't actually added any yet.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.