Game
A Day In The Life

6 years ago

Just gonna leave this here :)




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Buttons ver 2- jumpscare Test

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

(Mines and menus preview build)

Available for testing now

Finally, you can sell the fruits/veg of your labour. :)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Character customization: How and why bother? (expand)

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Buttons jump scare test shot