3 months ago

Key planned concept in Fly II: Enemy rooms

Yay or nay?

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This game will not be having enemies just sitting around and shooting at you mindlessly, rather, pressing the delete key in the proximity of these enemies will lock you into a small room where you'll be forced to destroy them while dodging their rapid barrage of attacks. It will basically be like an RPG battle. You won't have to aim as auto-aim will be enabled during these sections, meaning you'll just have to focus on dodging. Each area in the game will feature it's own unique enemies with their own attacks. I'm thinking of implementing this to give more purpose to the Minigun rather than just limit it to destroying destructible blocks to clear paths.

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