This game will not be having enemies just sitting around and shooting at you mindlessly, rather, pressing the delete key in the proximity of these enemies will lock you into a small room where you'll be forced to destroy them while dodging their rapid barrage of attacks. It will basically be like an RPG battle. You won't have to aim as auto-aim will be enabled during these sections, meaning you'll just have to focus on dodging. Each area in the game will feature it's own unique enemies with their own attacks. I'm thinking of implementing this to give more purpose to the Minigun rather than just limit it to destroying destructible blocks to clear paths.
21 days ago
Key planned concept in Fly II: Enemy rooms
Yay or nay?
(Read article)
Next up
Relatable.
development of Adventures of Amazon: Repackaged is going full steam ahead. Till then, enjoy this picture of my favorite thing added to this game.
EDIT: for those of you who don't know, this game is a remake of one of my earliest games by the same name.
choose it
comment "boo"
3 random things from Fly II i decided to screenshot for today.
1. Spikes
2. Collectibles (mini-planes)
3. Sandbox fruit (its pretty cool look it up)
Fly II (demo) is releasing today btw.
The perfect sequel doesn't exi-
Get the game: https://gamejolt.com/games/amazon2/966536











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