2 years ago

Keyboard made with the same method hl2 used for static props.

[ Rest of the Post in The Article ]


Keyboard made with the same method hl2 used for static props it also can be named the same method Ian Hubert popularized which is taking images and extruding stuff but I added a modern twist with manual texturing and re-mapping, this is how some keyboards/control cabinets in halflife would look like in the modern day with new tech, in my opinion :3



12 comments

Loading...

Next up

I saw a trend where people share their Blender hours using the Steam release.

I didn’t start with the Steam version, but if I had, it’d be around 13,241.6 hours. So... I badly faked a Steam screenshot

Here's an actual me update... again... :P Progress of the mesh and normal map fixing for the Red-V3 rig.

Might even upload it here one day when im done for ppl who want to animate this poor unoptimized baby.

Never mind i'm back sooner this time >;3

My hands hurt :[

I'm using this old ahh quick sketch I made to fill the gap in posts between the weekends, when I can actually work on my sh*t in peace... xP

I set out to make a teacup for a project I'm working on, but then I spaced out and did weird things with the shaders... LOL

Anyway, back to work for me.

Hope you're all doing well, and have a good weekend!

: Blender (Eevee)

Sooooooo.... I'm not dead :P

But I'm not that alive either, my tired ahh has a sht ton of work and enough energy to only play overwatch for sum time after work.

Right now the most creative thing I'm doing is optimizing my OC's model for VRChat.

Drawing at 3 in the morning right before work works i guess.

Remodel of the same dude... Again :3

I was working on MORE details for Red.