2 years ago

Keyboard made with the same method hl2 used for static props.

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Keyboard made with the same method hl2 used for static props it also can be named the same method Ian Hubert popularized which is taking images and extruding stuff but I added a modern twist with manual texturing and re-mapping, this is how some keyboards/control cabinets in halflife would look like in the modern day with new tech, in my opinion :3



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Work in progress… >:[

Here’s my live performance on the rig for something I’m not even sure I’ll finish.

Drawing at 3 in the morning right before work works i guess.

Free 3D Prop Texturing – Weekend Offer [ Reason in the Article ]

My hands hurt :[

Sooooooo.... I'm not dead :P

But I'm not that alive either, my tired ahh has a sht ton of work and enough energy to only play overwatch for sum time after work.

Right now the most creative thing I'm doing is optimizing my OC's model for VRChat.

I set out to make a teacup for a project I'm working on, but then I spaced out and did weird things with the shaders... LOL

Anyway, back to work for me.

Hope you're all doing well, and have a good weekend!

: Blender (Eevee)

I was working on MORE details for Red.

I saw a trend where people share their Blender hours using the Steam release.

I didn’t start with the Steam version, but if I had, it’d be around 13,241.6 hours. So... I badly faked a Steam screenshot

Happy FNaC aniversary!

Render by @Marxfan2008

We have been making more progress all this time , we have ready soundtracks , textures , animations , etc!Gonna be shown in July 23

Thx to all of you all for your support and Emil Macko for creating fnac!

V3 has been finished... for the most part, some minor tweaks and fixes are needed but overall the entire rig is smoother and easier to work with.