Game
Guide Dog

1 year ago

King of the hill! At this point, it's kind of just level building


Got the lesson notes and typing prompts done for the first area, which has seven levels, but I only have three levels made. And no, I'm not doing procedural. Yes, this is a primarily educational game, but I still enjoy certain aesthetics like hand-built levels

Also did a little spit-shine on my dialogue code. It's not fabulous, but it works for what I need. Mostly it's just a little introduction for a new game and then a little dialogue at the end of the level. There isn't really a "story" to this game, but it's just enough to let the player know that they're moving to the next area, out of the backyard and into the house, from the house to the city, and so on Maybe there will end up being something story-ish to it, I don't know. It's not part of the plan...



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Working on battles. A little different than last time, aesthetically, but still the same basic idea

Level 5 complete Not sure if I'm ambitious enough to do Level 6 today. I might just need food first But it's looking like a demo is possible this weekend

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Oh no! Jelly blobs of doom!

They're only supposed to be the size of a mini-yux

But doesn't he look so much more prepared for adventure?

And yes, she is carrying a deer foot staff, modeled after one hanging in our house

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Zombie in action! #GameDev #Art #PixelArt

DEMOS ARE NOW AVAILABLE!

If you're a Linux or Windows user, a demo of Guide Dog is now available