Game
Guide Dog

2 years ago

King of the hill! At this point, it's kind of just level building


Got the lesson notes and typing prompts done for the first area, which has seven levels, but I only have three levels made. And no, I'm not doing procedural. Yes, this is a primarily educational game, but I still enjoy certain aesthetics like hand-built levels

Also did a little spit-shine on my dialogue code. It's not fabulous, but it works for what I need. Mostly it's just a little introduction for a new game and then a little dialogue at the end of the level. There isn't really a "story" to this game, but it's just enough to let the player know that they're moving to the next area, out of the backyard and into the house, from the house to the city, and so on Maybe there will end up being something story-ish to it, I don't know. It's not part of the plan...



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Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

This game has gone through so many iterations it's not even funny anymore

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

DEMOS ARE NOW AVAILABLE!

If you're a Linux or Windows user, a demo of Guide Dog is now available

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Almost done with Area 1. 4/7 levels completed. Started work on the home/interior sprites, ran into a minor logistics issue But if I get them outlined, I can polish and reimport later

Zombie in action! #GameDev #Art #PixelArt

Art day today. Did a little messing around with the cupboards and some furniture. Got a wine cellar, shower and tub and such. Probably redo appliances, spiff them up a bit Once I get all the major stuff in, then I'll go through and build the levels