Game
Koppy Kopsocks


2 months ago

Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

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This new box-art/thumbnail is only exclusive to the Demo now! I'll make a more detailed version and other variations for the final Demo & Game.

Finishing the game?

Being able to finish the full game in 2026 might be kind of a big stretch (considering that I'll go back to university in february, and who knows how many assigmenets they will drop on us...), and also considering that I was planning to release the final demo in 2025 but then got a bunch of feedback that clearly points that the game still needs a lot of work.

img_0152.png

As I read on a tumblr post a few days ago, "the last 10 percent is really 90 percent".

I've been working on this game since 2024 and even made other prototypes before in a different engine, so I don't have much excuses to take this long (actually I do, but you get the idea).

What's still missing on the Demo?

It's not the missing things, it's the existing things that need a lot of rework and fixing. Many of the feedback was about the issues in those existing features and such, while only some suggested me to add new things (but these are also as important as the others!)

However, the only issue is that there's many feedback that contradicts others, eg. Many praised the player's movement, while others said that it was not good, which I ended up changing all of the player's physics to hit an in-between (and I might even have to change it more in future updates until it's perfect).

What will the full game have?

The Demo already has most of its structure set, but the full game will have way more levels, a story (altho the final Demo will also have a tiny small portion of it), in-game cutscenes (which the Demo already has some, but they'll be reworked on), bosses, and possibly more content.

This game is a classic platformer, but is also kind of story driven with the cutscenes and bosses that I said above (you won't believe how much lore I've poured into a game about a kangaroo that wears socks...)

Final game price

I also want to point out that the final game will be paid. However, the final price will depend on the final state of the product.

If I manage to make the game long enough without going over the file limits (since this is an actual GameBoy game), then I might charge something like 5€ or 6€, otherwise I'll only make it 3€.
(Check Google's currency conversion if your currency isn't euros).

However, the Demo will still be free and playable on browser like the way it is now.

And that's it! If you give a try to this new version, make sure to drop your feedback as I'm completelly relying on them now!


#koppy #kopsocks #koppykopsocks #devlog #jackalocked



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VERTICAL LEVEL!

Here you have to go up instead to the sides to complete the level (the jump mechanics work much better in this level format!)

This might or might not replace the existing horizontal (normal) levels.

Medals... Stars... All over the place!

Added star collectibles! You can collect 3 of them in each level. (Also updated many screens to include stats on your medals and stars.)

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

Koppy went through many changes, every look with its own personality!

It all started with a prototype Scratch game in 2022, now we're in 2025 with a Gameboy game on its Beta/Demo phase!

Read article to know more about every design and each prototype!

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read

Art that I made for my game during the #Devruary challenge!

I didn't got to post these directly to the game page, so here's a post with most of them there!

(Link to the original posts in the article )

https://youtu.be/btNEEFD9844

Frist GAMEPLAY!!!

Первый ГЕЙМПЛЕЙ!!!

Freddy - 100%

Bonnie - 90%

Chica - 10%

Foxy - 15%

F#r$e^dddY - --%

So I was adding a new screenshot to my game's game page (on the "Design" tab), I deleted one image since I didn't need it there anymore and then after I saved it ALL the images in the page got scrambled or something!

Has this ever happened to anyone else?