Game
Koppy Kopsocks


2 days ago

Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

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This new box-art/thumbnail is only exclusive to the Demo now! I'll make a more detailed version and other variations for the final Demo & Game.

Finishing the game?

Being able to finish the full game in 2026 might be kind of a big stretch (considering that I'll go back to university in february, and who knows how many assigmenets they will drop on us...), and also considering that I was planning to release the final demo in 2025 but then got a bunch of feedback that clearly points that the game still needs a lot of work.

img_0152.png

As I read on a tumblr post a few days ago, "the last 10 percent is really 90 percent".

I've been working on this game since 2024 and even made other prototypes before in a different engine, so I don't have much excuses to take this long (actually I do, but you get the idea).

What's still missing on the Demo?

It's not the missing things, it's the existing things that need a lot of rework and fixing. Many of the feedback was about the issues in those existing features and such, while only some suggested me to add new things (but these are also as important as the others!)

However, the only issue is that there's many feedback that contradicts others, eg. Many praised the player's movement, while others said that it was not good, which I ended up changing all of the player's physics to hit an in-between (and I might even have to change it more in future updates until it's perfect).

What will the full game have?

The Demo already has most of its structure set, but the full game will have way more levels, a story (altho the final Demo will also have a tiny small portion of it), in-game cutscenes (which the Demo already has some, but they'll be reworked on), bosses, and possibly more content.

This game is a classic platformer, but is also kind of story driven with the cutscenes and bosses that I said above (you won't believe how much lore I've poured into a game about a kangaroo that wears socks...)

Final game price

I also want to point out that the final game will be paid. However, the final price will depend on the final state of the product.

If I manage to make the game long enough without going over the file limits (since this is an actual GameBoy game), then I might charge something like 5€ or 6€, otherwise I'll only make it 3€.
(Check Google's currency conversion if your currency isn't euros).

However, the Demo will still be free and playable on browser like the way it is now.

And that's it! If you give a try to this new version, make sure to drop your feedback as I'm completelly relying on them now!


#koppy #kopsocks #koppykopsocks #devlog #jackalocked



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there wont be new updates before christmas

Happy Halloween!

A new special update for Koppy Kopsocks is out! Enjoy this new halloween themed level for this holiday!

Some features that were in development will be added on the next update after halloween.

https://www.youtube.com/watch?v=FTz9HBEt7O0

Sonicmaxxing

https://youtu.be/btNEEFD9844

Frist GAMEPLAY!!!

Первый ГЕЙМПЛЕЙ!!!

Freddy - 100%

Bonnie - 90%

Chica - 10%

Foxy - 15%

F#r$e^dddY - --%

In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!

(There was other prototype I made in 2022, but it's different in every way so I don't count it)

Name change! Kumper Socks is now Koppy Kopsocks.

This name change was made for a particular reason (the same reason as why Pac-Man didn't stick to Puck-man).

The logo will be updated later.

(The 0.4.0 build with the rebrand is now avaliable!)

Getting ready for christmas! Light up the tree!!!

The final demo of Kopsocks probably won't be ready this year, but I'll try to implement some of the features and a christmas themed level at least.

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

Read more

Kumper is now back in development!

It's been months since I haven't worked on this game, but now I picked up on this again and actually reworked everything from zero just yesterday. This is the progress so far.

This build is now playable too!

One last thing before bed!

Finally decided to give a try to procreate's animation tool (NOT procreate dreams, the og procreate). I might start doing some small loops to practice while I'm not doing uni assignements.

Look at him... Not a single thought.