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Koppy Kopsocks
9 hours ago

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read


Following feedback

As I finished that sidequest of fixing the worst bugs known to man, I'm now following the rest of the previous feedback I got, starting with the levels themselves:

[...] "I'd work on the level design though looks a bit barren/uninteresting" [...]

Most of the feedback pointed out that the level design was boring and etc, and I can totally see it now LOL

So now I'm going to rework the existing levels, starting with the 1st level.

  • Before:

    captura_de_ecr_2026-03-09_012653.png

    (Not the full length)

  • After:

    captura_de_ecr_2026-03-09_012312.png

    (Not the full length, placeholder tiles)

I'm still playtesting this level though, so the layout is still subjected to change (and then finally will have the actual tiles in it).

[...] "you need to do more with the background" [...]

I've been thinking in how I'd design the backgrounds while considering the Gameboy limitations (I can't just slap hills with a parallax effect like in other engines unfortunally), I always struggled in coming up with something that wouldn't be too complicated to implement so hopefully the more improved level design makes the backgrounds feel less empty at least.

[...] "Every level seems to end abruptly when you reach the right edge of the level and the player just walks out of the level."

Initially I was planning to make every level end with a cutscene (which I got to do something like it for one of the levels) but it would end up being too much to handle (for me & the gameboy lol), but now I came up with something much more simpler than that:

  • Putting a collectible at the end of a level as a goal point

I decided to repurpose the game medals into something like that:

captura_de_ecr_2026-03-09_022413.png

Now when you collect it at the end, you're taken to an end screen! So now the level doesn't look like that it's ending all of a sudden by simply walking to the border.

captura_de_ecr_2026-03-09_013442.png

This is something that I don't think I got to write for a #Devruary quest: feedback is VERY important and useful if you want to guarantee that your game plays well.

Other stuff

I also coded more stuff, such as semi working coyote jumps, but these need video footages to get a better understanding of, so I'll make a whole post about that soon.


You can also follow up Koppy's development on Bluesky!


#koppy #kopsocks #koppykopsocks #gamedev #devlog #GBstudio #gameboy #gameboycolor #gb #gbc



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Next up

Remaking the first level! (Tile set not final)

Some of the feedback I got previously pointed out that the current level design felt too boring/empty, so now I'll remake the existing levels and change some aspects of the overall level design of the game.

Updating the menus!

- The menu (after the title screen) now has a background (I'll still mess with the colours) & plays music (that is the same as the title but with only the wave and noise channels active).

- Navigation in the menu is also better now.

How my game felt when I revisited its old versions: (Drew this with my right hand)

#Devruary Feedback on gameplay always comes first! It's helpful to make sure that your game is playable at all and to even tweak some elements to make it play even better.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

I put the new feature to the test, and it plays horrendous

So I might only apply this new mechanic to only specific enemies in specific areas or a specific object just for this.

But I'll give another shot at making this play better, otherwise...

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Another mini comic!

These comics will be more of a "guide" to play the game rather than an actually story driven webcomic, but only for now as I want to start with simpler stuff.

Experimenting with something!

Instead of just jumping above enemies and killing them instantly, you simply get above them and you get to pick how you want to use them (jump or jump higher basically)

I will take a while working in this idea though...

FUNDRAISER LIVESTREAM #SaveJim

Wanted to try adding a small feature, it ended up turning into a death battle against bugs that kept getting more bugged after every fix (it was like cutting hydra heads)

The game also crashed a few times... but it's stable now!

The MANY changes I did