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Game
Koppy Kopsocks
21 days ago

Development flow is at max speed! I'm confident that I'm finally getting closer at properly finishing working on the Demo!

- Remaking the 1st level (W.I.P)

- Repurposed medals to be the end goal for levels

- End level screen (W.I.P)

- And more! Read


Following feedback

As I finished that sidequest of fixing the worst bugs known to man, I'm now following the rest of the previous feedback I got, starting with the levels themselves:

[...] "I'd work on the level design though looks a bit barren/uninteresting" [...]

Most of the feedback pointed out that the level design was boring and etc, and I can totally see it now LOL

So now I'm going to rework the existing levels, starting with the 1st level.

  • Before:

    captura_de_ecr_2026-03-09_012653.png

    (Not the full length)

  • After:

    captura_de_ecr_2026-03-09_012312.png

    (Not the full length, placeholder tiles)

I'm still playtesting this level though, so the layout is still subjected to change (and then finally will have the actual tiles in it).

[...] "you need to do more with the background" [...]

I've been thinking in how I'd design the backgrounds while considering the Gameboy limitations (I can't just slap hills with a parallax effect like in other engines unfortunally), I always struggled in coming up with something that wouldn't be too complicated to implement so hopefully the more improved level design makes the backgrounds feel less empty at least.

[...] "Every level seems to end abruptly when you reach the right edge of the level and the player just walks out of the level."

Initially I was planning to make every level end with a cutscene (which I got to do something like it for one of the levels) but it would end up being too much to handle (for me & the gameboy lol), but now I came up with something much more simpler than that:

  • Putting a collectible at the end of a level as a goal point

I decided to repurpose the game medals into something like that:

captura_de_ecr_2026-03-09_022413.png

Now when you collect it at the end, you're taken to an end screen! So now the level doesn't look like that it's ending all of a sudden by simply walking to the border.

captura_de_ecr_2026-03-09_013442.png

This is something that I don't think I got to write for a #Devruary quest: feedback is VERY important and useful if you want to guarantee that your game plays well.

Other stuff

I also coded more stuff, such as semi working coyote jumps, but these need video footages to get a better understanding of, so I'll make a whole post about that soon.


You can also follow up Koppy's development on Bluesky!


#koppy #kopsocks #koppykopsocks #gamedev #devlog #GBstudio #gameboy #gameboycolor #gb #gbc



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