No side by side comparison this time, as this is actually the same model, just with new textures!
A little known fact is that I did do the textures on the original models (back when I was still using Blender to texture paint. bad idea!) but in recent times I haven't been too happy with them, hence why all of the remodels have proper texture work done in Substance Painter. MUCH more happy with how they look now, Security included!
I don't have a lot to share this time around in the update department, other than the fact Squeaks DID fully finish the controller support for the game!
It was a bit of a challenge as most of CPWR's mechanics are very point-and-click reliant, but I think he did a great job with what he could.
(He actually managed to get it running on a steam deck, but since the game is fairly unfinished right now and not super optimized, shocker that it ran a bit slow LOL)
And just a reminder for anyone who missed it on the last update post: I'll be out of state from 6/11 to 6/21, meaning I won't be posting as much during that timespan. I'll still somewhat be online, just very sparingly!
Squeaks will likely still be working on the game during that period too though, so if I have any updates to share, I'll be sure to do so!
Hope you're all having a good one :)
-Rose 
Next up
Small update
Small devlog update to help break the silence. Read below! #fnaf
More work on Vicious Right Hook We actually managed to model and implement a stage all in one day which was pretty cool. It's not 100% finished but its pretty damn close in comparison to most of the stuff implemented so far.
blake popgoes evergreen pixelart
A quick question for you guys! See article:
We now have a Security avatar frame available for purchase with Joltbux! Now if you guys want to support our team in a way that isn't just charged stickers, you can! (Or maybe you just want to show some Party World pride...) #fnaf
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Another mini dev log! Read below



























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