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Last Week At Silly's
21 days ago

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can




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Last Week at Silly's Devlog No. 5:

Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.

Ladies and gents, allow me to present THE SILLY'S CAST!

I've seen some people doing this so I thought why not do my version. Hope y'all like it!

Sidenote: These are gameplay characters only. If there is enough demand, I will make one for the others too.

Another friend?

First dev... log?

Welcome to the first post under this game. This will be the area where I'll post new developments regarding the game and stuff. Mainly gamedev progress, but it could also be lore teasers and some other cool things.

so yea enjoy ur stay!!

The @Lester_Tellez Situation

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

SOMETHING BROKE...

HE IS HERE

And now he isn't so dirty anymore

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.