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Last Week At Silly's
24 days ago

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.




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Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.

menacing (somewhat)

Ladies and gents, allow me to present THE SILLY'S CAST!

I've seen some people doing this so I thought why not do my version. Hope y'all like it!

Sidenote: These are gameplay characters only. If there is enough demand, I will make one for the others too.

Another friend?

UPDATE 1.1.0 IS OUT!

--

Changelog:

- Fixed a bug where the win screen was 1 second long

- There will now be a star next to a preset if you beat it

- Hard Mode (+ Secret Characters)

- Keybinds for qutting and restarting a night

- Various bugfixes and more!

The @Lester_Tellez Situation

Last Week at Silly's Devlog No. 5:

Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.

SOMETHING BROKE...

HE IS HERE

And now he isn't so dirty anymore

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can