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What do you think?

steal a silly

This look peak icl

peak

25 Followers Is Getting Closer!

How's development going?

"As if one game wasn't enough, here's another one!"


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Welcome to the sequel to Sillies Custom Night, filled with way more content than the game before, including: Intruiging gameplay with the characters you've come to know, an entire tycoon segment, where you can customize your very own diner to your exact liking, and just so much more content! The sky's the limit.

The game developers of this video game are NOT responsible for vomiting, nausea, mental insanity, along with other medical effects. Please thread cautiously.


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Meet Brandon Dawson, an unemployed wreck in his 30s who, after blowing away all his inheritance, needs to find work again on top of being the single father for his two children: Tristan and Ivy. Play in the role of Brandon, as you're trying to pay taxes, put up with your not-so-supporting management, all while trying to be a good father to your two children. It will be a rough trip for sure, but you can make it work. You have to.

Are you up for the challenge?


CREDITS

@TreezieLTD - Game Creator

@Ryraco - Playtesting and moral support

@H10Prods_ - other cool stuff


I hope you're ready for the fun.

Y̷̬͗o̸̧̕ũ̵̪ ̴͓̉w̷̺͒ḯ̶͔l̵̩͘l̸̡͋ ̴͍͊N̴͙̋Ḙ̶̈V̵̘̄E̴͍̓R̵͛͜ ̷̛̟w̷̗̏a̷̘̾ṋ̶͑t̶̳͒ ̵͖̂t̵̹̂o̷̧͊ ̵̘͌l̵̡̈́ẽ̴͚á̶̞v̸͇́e̸̮̒.̵̥͂

#horror #fnaf #fangame #action #survival #other



all-ages

Ladies and gents, allow me to present THE SILLY'S CAST!

I've seen some people doing this so I thought why not do my version. Hope y'all like it!

Sidenote: These are gameplay characters only. If there is enough demand, I will make one for the others too.

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Last Week at Silly's Devlog No. 5:

Lo and behold, The Office! I know it barely has anything right now, but this is the best I can muster up, as I'm getting busier by the day with schoolwork. Thought this would do a good demo tho nonetheless.

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Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.

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Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

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Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.