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Last Week At Silly's
7 hours ago

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.




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Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.

menacing (somewhat)

SOMETHING BROKE...

HE IS HERE

And what is an Endo without its suit

UPDATE 1.1.0 IS OUT!

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Changelog:

- Fixed a bug where the win screen was 1 second long

- There will now be a star next to a preset if you beat it

- Hard Mode (+ Secret Characters)

- Keybinds for qutting and restarting a night

- Various bugfixes and more!

She's getting closer

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

meow (last one)

Why did you let him in

You Suck!