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Last Week At Silly's
21 days ago

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.




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menacing (somewhat)

Last Week At Silly's Devlog No. 3.5:

Turns out making a whole open world segment proved to be a really challenging feat so I scaled back down to just a house. I'm trying to think of stuff to make the payoff the least dissapointing I can

Last Week At Silly's Devlog No. 2:

Implemented a placement system for props in the tycoon section along with a system for buying props and other stuff from the shop.

Another friend?

Ladies and gents, allow me to present THE SILLY'S CAST!

I've seen some people doing this so I thought why not do my version. Hope y'all like it!

Sidenote: These are gameplay characters only. If there is enough demand, I will make one for the others too.

The @Lester_Tellez Situation

UPDATE 1.1.0 IS OUT!

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Changelog:

- Fixed a bug where the win screen was 1 second long

- There will now be a star next to a preset if you beat it

- Hard Mode (+ Secret Characters)

- Keybinds for qutting and restarting a night

- Various bugfixes and more!

First dev... log?

Welcome to the first post under this game. This will be the area where I'll post new developments regarding the game and stuff. Mainly gamedev progress, but it could also be lore teasers and some other cool things.

so yea enjoy ur stay!!

And now he isn't so dirty anymore

SOMETHING BROKE...

HE IS HERE