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Last Week At Silly's
3 months ago

Last Week At Silly's Devlog No. 4:

Made room props collideable, NPC dialogue, and some other stuff behind the scenes to make this section run smoother. I will be done with this part for now, I most likely will move on to the nightshift segment now.




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Had this exact idea for a game over screen on my mind for a long while and I finally have the opportunity do it now :p

"Is she right behind me?"

[...]

"Oh god she's right behind me"

ominous spooky teaser, just in time for the halloween season.. oh wait

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

k coming out of hiatus for this game

the game is getting an artstyle change and recode and stuff, im not happy w how the game turned out initially

Someone's at the door.

very very VERY early SnS gameplay wip... (ignore the 67 joke)

who invited this guy

PUPPET THEATRE, my FNAF fangame set in the late 1930's is officially back from hiatus. Stay tuned for more updates... View the teaser video here: https://www.youtube.com/watch?v=-jCUE48V6GA

Last Week At Silly's Devlog No. 3:

Started work on a topdown section, which takes place after you finish stuff in the tycoon. Here you can talk to NPCs and interact with the environment. I didn't implement either yet, this is just a demo for the devlog.