Game
Gluend
4 years ago

Late Hunter's Moon, Part 1 (170)


Late Hunter's Moon, Part 1. Maintenance & Tweaks. Engine updated to GM2.3, for better performance.

We also have new merch available for the game! Get yourself a little Sehkmet AI sticker, available at our shop.

stickers-sekhmet-photo-crop.jpg

Changes

Late Hunter's Moon Update, Part 1. Fixes, tweaks, and preparations for what's to come.

Changes:

  • Upgraded engine from GMS1.4 to GMS2.3. More enemies can spawn, more goo can be laid out, all with no lag.

  • Fixed rare crash with ledge grabbing, revealed by engine update

  • No longer die from fall damage on ramps: slope behavior has been reworked for safety compliance.

  • Aiming gun controls reworked for precision

  • Control UI reworked

  • Node upgrade UI reworked. It should be much more clear and easy to use.

  • Node upgrade math reworked. It is now 100% predictable, and the bad math is now intentional. Enjoy.

  • Reworked overdrive: it is now "boosts," a resource that can be used to permanently upgrade nodes.

  • Reworked wave spawn: it is now based on the player damage instead of overdrive.

New:

  • Added two new upgrade nodes: *Sword Stun* and *Gun Stun*.

Still Broken:

  • You can still fling yourself through walls with the Magslug upgrade node.

  • Enemy spawning not quite correct.

  • It is possible to soft-lock when you deal so much damage that waves never end.

Thank you!



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