Next up
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
Inventory works! (Also changing up the style of overworld character sprites to not have outlines. Tell us what you all think!)
We know we've posted this a few hours ago... But now it has... AUDIO! SOUNDS! NOISES! And all that fun stuff! Anyways, with that out of the way, time to finish that William battle that we've been procrastinating on finishing... Just... After we sleep...
New poster to accompany trailer
Time to revamp literally everything we have now with normal maps & proper lighting because we realized flat lighting just won't do! So have smol Charlie disco..! (Music's called "Bobo Drunk Battle" from Everhood 2 btw...)
The Return to Freddy's: The Emerald Butterfly game page has released.
More news coming up soon, I've got lots to share, and the crew is dying to meet you!
Testing out our dialogue system functionality! Really liking how it's turning out! (Yes we now have a sort of "debug" character named CatDev/Sophie... Also the BG music name is "The Tunnel" from Everhood 2) ((Someone stop us Everhood 2 is addicting...))
"Sometimes the realm of Spirits and Emotion are full of... surprises..." (No music or SFX yet for this cutscene.) (Also tl;dr: This is one of the more important moments in the game (depending on the route you choose to pursue that is...))
Actual gameplay!!! A bit of a demo for the breaker mechanic in the office
This is still under works, so nothing seen is final
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