Hi there! Merry Christmas, Happy Holidays, and Everything Else.
Today marks 3 years since the initial release of the original Leftory Custom Night. Wow! Time really does fly by. A lot has happened in those 3 years, and I thought I'd celebrate it by doing a...
LCN 2 SHOWCASE!
... Now, what does that entail?
I'll finally reveal the full roster for the game, as well as show the main office gameplay and explain its mechanics!
Let's Get To It!
FULL ROSTER REVEAL

... Well, that's it! All 24 characters! Surely there aren't any more, right?
Right!
Okay, let's move on to the...
MAIN OFFICE GAMEPLAY
So, to dissect the video...
LCN 2's office is split into several areas! You move around them, kinda like in FNaF 4!
The north side has a door you can slam and a few little cameras you can reset.
The west side has a big and small Amulet (more on that in a moment), and a flashlight.
The east side has a vent you can close and a vent radar system, where you can place a Women Repellent on any of its slots.
Finally, the south side has a TV with some information and masks, which you can put on!
Now, about the Amulet...
Every so often, the large Amulet on the wall will change to have one of its sticks glowing. You must always keep the small Amulet you can carry synced up with the large Amulet! Otherwise, as seen in the video, the entire office will shift in weird ways, sides changing and being rearranged!
... That's about it for the gameplay showcase! I won't actually reveal any of the characters' mechanics for now.
So that's it for the showcase! Now, I wanted to say a few things before finishing this post.
I apologize for the long period of radio silence between the last post (back at the start of April!) and this one. I kinda lost the will to continue with this project, but now, I believe I can keep going. My hope is that LCN 2 will release in 2026! ... Probably. It's in a heavy WIP state right now, lots of polish needed, so we'll just have to wait and see. That being said, from what is done at the moment, I think the game is really fun, and flows surprisingly well! 
So yeah. I'll see you on the next, uhh... whatever? I don't really know exactly how to proceed from here, perhaps there will be devlogs from now on, like with LCN 1? It doesn't really matter right now. Just, see you!
Bye!














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