Next up
Here's Florrel! (left is what she use to look like :D)
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
here's the camera script and what got changed on the movement script
(if you use it, make sure to have a parent object with a camera child, and a parent player object with a player child. use a character controller)
walking animation done ;P
Here are some earlier photos of the tutorial level before it got a sky :3
trying to make a jump script, forgot to implement gravity :0
working on some low-poly character rigging:
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
Look out! It's..... MOVING WATER 0W0 (still requiring a shader / texture :P)
working on an spinning arm that'll hold a cube and yeet it out of existance










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