
Next up
Latest Trailer for my game, Ghost Islands showcasing the dynamic lighting, lushous and scenic environment, and the new boss; Arachnus!
Improved Dynamic Lighting System to work seamlessly with the Weather/Storm System. Full Day/Night cycle.
I was not satisfied with the tree just disappearing when it was chopped down... So gave the tree a bit of animation when falling. I think it turned out pretty good. Thoughts?
Added a smoke effect when tree falls and also fixed an issue with the item drop locations and drop rates.
Who doesn't love a good storm? Well you can now experience storms in Ghost Islands. With storms comes rain, lightning, and perhaps even powerful wind gusts. So be sure to pick up any loose valuables or they might get blown away.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
We are under attack!
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
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