Game
Miami Traffic 4
9 years ago

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The biggest pain in the @ss at the moment are the loading times, I kept not wanting to use external resources because it made the game not feel like one neat package anymore. Now with this map becoming massive for game maker standards and all these quite hq textures stuff has slowed down. So I’ll first have to externalise those resources, after that I’ll be able to work faster anyway. Also planning to make a small trailer, displaying some character movements and environment.


added: 3 h later

And done! pretty much, there’s more to be done really, but the loading time has been reduced a little. Game runs at a full 30 fps constantly, hope it stays that way when I add more A.I ( more like A.S : artificial stupidity due to game makers limitations ). I’ll continue building the city, it’s ~80% done, should be finished soon, then I’ll add some life to the streets, then I’ll make a nice little trailer.



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The idea is to have the map rather large but also full of interesting details instead of just inaccessable building models all over the place.

the vibe is getting in the right direction

I intended to start completely fresh but have returned to my old tradition of setting the foundation of the vibe through recreating the iconic ocean drive boulevard first. This is starting to become recognizable and details will grow out from this center.

Copyright security neccesitates me to edit hotel names into silly parodies such as turing Colony Hotel into Cologne Hotel. Cologne is a charming city in Germany closeby where I live.

We're back baby!

Now in a proper game engine! Miami traffic IV has come to unity3d. However financially supporting myself has been a pain in the ass! You can support devlopment of miami traffic 4 on patreon: https://www.patreon.com/miamitraffic4?fan_landing=true

https://www.youtube.com/watch?v=aLDJbR39LNc&lc=UgwcFFYE6SFucfz2Y…

There is still infinite work but there's a halfway decent vibe

Lots of 3d modelling work. really trying to get south beach nailed down then I look forward to working on the everglades swamp.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model🗿