Next up
We're back baby!
Now in a proper game engine! Miami traffic IV has come to unity3d. However financially supporting myself has been a pain in the ass! You can support devlopment of miami traffic 4 on patreon: https://www.patreon.com/miamitraffic4?fan_landing=true
https://www.youtube.com/watch?v=aLDJbR39LNc&lc=UgwcFFYE6SFucfz2Y…
The idea is to have the map rather large but also full of interesting details instead of just inaccessable building models all over the place.
I intended to start completely fresh but have returned to my old tradition of setting the foundation of the vibe through recreating the iconic ocean drive boulevard first. This is starting to become recognizable and details will grow out from this center.
the vibe is getting in the right direction
Lots of 3d modelling work. really trying to get south beach nailed down then I look forward to working on the everglades swamp.
There is still infinite work but there's a halfway decent vibe
So
i may or may not make an full art of some person or i may just leave this like that-
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?











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