Next up
Log 2 - Make some big changes regarding the gameplay of the game's rhythm e.g. view from the player etc. I added some results at the end when the game is finished. Currently just a draft, I will make more changes and adjustments.
Start of the Log! - Initial D: Rhythm Stage is the first release of my own fanbase rhythm game of the Initial D series. This is still developing and in the prototyping stage, but feel free to play and enjoy it, guys!
Log 4 - Adding new points into results, Total Distance is bonus points to be added onto your score, the faster you go the more total distance you will get, you get faster by increasing your speed from hitting rhythm etc.
Log 3 - Added new visuals to make it interesting for the player relating to in-game or user interface, added a moving car to simulate the racing aspect, had some guidelines to assist but optional, etc.
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
So here's the first of the zodiac signs i will make for the next weeks.










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