
Log 3 - Added new visuals to make it interesting for the player relating to in-game or user interface, added a moving car to simulate the racing aspect, had some guidelines to assist but optional, etc.
Next up
Log 4 - Adding new points into results, Total Distance is bonus points to be added onto your score, the faster you go the more total distance you will get, you get faster by increasing your speed from hitting rhythm etc.
Log 2 - Make some big changes regarding the gameplay of the game's rhythm e.g. view from the player etc. I added some results at the end when the game is finished. Currently just a draft, I will make more changes and adjustments.
Start of the Log! - Initial D: Rhythm Stage is the first release of my own fanbase rhythm game of the Initial D series. This is still developing and in the prototyping stage, but feel free to play and enjoy it, guys!
Log 1 - This was the initial visuals/designs for the gameplay! Only having a score, multiplier and combo displays for the user!
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
"Our work is never over" they said.
Alone Together....
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Coming Soon...
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!











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