
Log 4 - Adding new points into results, Total Distance is bonus points to be added onto your score, the faster you go the more total distance you will get, you get faster by increasing your speed from hitting rhythm etc.
Next up
Log 2 - Make some big changes regarding the gameplay of the game's rhythm e.g. view from the player etc. I added some results at the end when the game is finished. Currently just a draft, I will make more changes and adjustments.
Log 3 - Added new visuals to make it interesting for the player relating to in-game or user interface, added a moving car to simulate the racing aspect, had some guidelines to assist but optional, etc.
Log 1 - This was the initial visuals/designs for the gameplay! Only having a score, multiplier and combo displays for the user!
Start of the Log! - Initial D: Rhythm Stage is the first release of my own fanbase rhythm game of the Initial D series. This is still developing and in the prototyping stage, but feel free to play and enjoy it, guys!
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
So here's the first of the zodiac signs i will make for the next weeks.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Microsoft Windows XP Unprofessional (windows logo prototype)
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