Game
Kordex - The Golden Path
7 years ago

Log #9: How to detect key pressed events within the Unity Editor


Hey guys!

When writing your own editor scripts you’ll come to the point where you have to check whether or not a certain key (like Alt or Ctrl) is pressed. You may end up with the most obvious solution like the following:

5d09ad7761890.png

That’s cool, but it gets really unhandy if you need to add more buttons like the following:

5d09ad79efba0.png

Even worse is that for each editor script you have to repeat that process - this smells like bad code ^^

Static constructors are great!

I came up with the following solution: I’m creating an EventUtility-class containing a static Dictionary that stores a boolean for each possible KeyCode. Within a static constructor I initialize every possible KeyCode with false:

5d09ad7c10de1.png

Then I’m providing a static method which takes care about the key state and returns whether or not the key is pressed:

5d09ad7d7f678.png

Lazy Method

If you don’t want to prepare the dictionary in the static constructor beforehand, you can make IsKeyPressed(…) lazy:

5d09ad7f60eac.png

Other Problems

Sadly it’s not that easy because once the SceneView loses keyboard focus and regains it, it needs some frames before it detects, that the Alt-key is pressed and therefore returns false even though the user holds the key.

In one of our next posts, I’ll show you how to create a nice SceneViewEditorWindow which prepares some neat features for working with EditorWindows that uses SceneView-Features and provides a solution for the Focus-problem!

Thank you very much!



0 comments

Loading...

Next up

Log #2: New Island Part

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Terraria

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

Got some fun collectibles in our game, Path of Kami!