Next up
I returned from hiatus of development on Street Fortress, here are the updates!
12-15.02.25 changes:
Fixed special moves canceling any animation
Replaced standard shader with modified TF2 shader replica (credit to DrDeerface) for chars.
Added multi-jumps
Here's a sneak peak on the 2fort arena!
I have finally ported the 2Fort from TF2 to Godot, take a look at this! Port is not without it's problems, but rn it does the job!
I made some progress on tf2 fighting game before making gamejolt page! let's see the progress on Heavy's Moveset!
Project Decision: Street Fortress will not have story in it until the main portion of the game is finished, & the game's sub-title might be temporarily renamed from it's planned sub-title; Details on that decision & new sub-title are in the pinned comment
I finally coded a good version of motion input for my fighting game, & what could happen?????
After I rebooted to fix drivers I decided to open my project, files got corrupted!
It's character's godot scene, & motion input code that i just finished! Great!
Fortunately I found the original code file of lost code! Character's scene had a similar copy to the newest version
Time to edit the found code to be like the lost improved version of it, or even better than it!
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!















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