package;
import flixel.addons.transition.FlxTransitionableState;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.FlxState;
class CaveatOximState extends MusicBeatState
{
var sprite:FlxSprite;
override public function create():Void
//funcion de la imagenxDDDD
{
FlxG.mouse.visible = false;
super.create();
var bg:FlxSprite = new FlxSprite().loadGraphic(Paths.image('advertenciaxd'));
bg.updateHitbox();
add(bg);
}
override public function update(elapsed:Float):Void
//funcion de las teclasxDDDD
{
super.update(elapsed);
if(FlxG.keys.justPressed.ENTER)
{
FlxG.sound.music.stop();
FlxG.sound.play(Paths.sound('scrollMenu'));
MusicBeatState.switchState(new TitleState());
}
}
}
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