We (Biotale Interactive) are currently reworking the game. There won't be many posts on the game until we're happy with it. We found that working on the game before was too difficult due to our inability to keep the game organized and the utter SMOOTHNESS of our brains. We also somewhat let the quick popularity go to our heads which made us try and rush a project that we weren't entire sure how to accomplish. For the time being we took down the current build (as it's super out of date in both the old development and new) and won't be showing a whole lot of detail in the until we're ready for the game to be publicized. Thank you all for your patience. We hope to see you all soon!
Next up
Devlog 4.5
Here's a couple of models we've produced over the week! What are your thoughts?
Contacting our internet provider today, but we're still working! We are working on character, story, and map design even without the capability of UE4. We are using Minecraft since it has a nearly perfect unit conversion rate. Stay tuned for more updates!
Alpha Update #003
Below is the full article!
*If you are having trouble with the tunnel in the Alpha Demo, be sure to read!*
Devlog 11 - Quality of life, New Mobs, Refined Systems
Devlog 7 - Models and Level Building
How do you guys like the level/scene design so far?
Devlog 12 - Shop, Blacksmith, Inventory Update!
Hey guys, we wanted to give a quick update! We haven't vanished, and we haven't given up. This next post has some major advancements that we're trying to complete. We hope to have it done soon, since we're just about wrapped up with everything in it!
The factory building has gotten an update!
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