We've spent a lot of time working lately, and we were able to get the factory map updated! We're still working on small details, trying to make it look good but optimized for lower end PCs and consoles. So far on Aaron's PC, which is a mid-grade PC, gets over 170 fps on ultra settings. The game still looks beautiful and has high grade models/textures, so you won't have to worry about bad graphics still. The map just needs a border and some minute details and it'll be complete!
Next up
Devlog 7 - Models and Level Building
How do you guys like the level/scene design so far?
*Note that these pictures are not the final product and currently in heavy development. Changes may occur.* Read the article below to hear what we have worked on, what's to come, more! -Aaron
Alpha Update #003
Below is the full article!
*If you are having trouble with the tunnel in the Alpha Demo, be sure to read!*
Contacting our internet provider today, but we're still working! We are working on character, story, and map design even without the capability of UE4. We are using Minecraft since it has a nearly perfect unit conversion rate. Stay tuned for more updates!
Devlog 4.5
Here's a couple of models we've produced over the week! What are your thoughts?
Devlog 11 - Quality of life, New Mobs, Refined Systems
Devlog 12 - Shop, Blacksmith, Inventory Update!
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