We've spent a lot of time working lately, and we were able to get the factory map updated! We're still working on small details, trying to make it look good but optimized for lower end PCs and consoles. So far on Aaron's PC, which is a mid-grade PC, gets over 170 fps on ultra settings. The game still looks beautiful and has high grade models/textures, so you won't have to worry about bad graphics still. The map just needs a border and some minute details and it'll be complete!
Next up
*Note that these pictures are not the final product and currently in heavy development. Changes may occur.* Read the article below to hear what we have worked on, what's to come, more! -Aaron
Alpha Update #003
Below is the full article!
*If you are having trouble with the tunnel in the Alpha Demo, be sure to read!*
Devlog 14 - Map Rework, Battle Towers, Race Models, New Studio, And More
Devlog 13 - Anghoul Overhaul, New Building, New Weapons
Hey guys, we wanted to give a quick update! We haven't vanished, and we haven't given up. This next post has some major advancements that we're trying to complete. We hope to have it done soon, since we're just about wrapped up with everything in it!
Trailer, Kickstarter, and Steam!
Please wish list our steam page and share the Kickstarter. Even if you don't back it, we greatly appreciate any and all support from our community!
Steam: https://store.steampowered.com/app/3693370/Masters_of_Anghoul/
Kickstarter: https://www.kickstarter.com/projects/biotale/masters-of-anghoul-…
Contacting our internet provider today, but we're still working! We are working on character, story, and map design even without the capability of UE4. We are using Minecraft since it has a nearly perfect unit conversion rate. Stay tuned for more updates!
Devlog 12 - Shop, Blacksmith, Inventory Update!
Devlog 11 - Quality of life, New Mobs, Refined Systems
Devlog 15 - The UI and Combat Support Update
Comment below and let us know how you want the dodge mechanic to work!














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