
Looking great with the new animations, buildings and trees!
Next up
I've been working on this game for 3 years now. A lot has changed since then. Not only has my art gotten better but my programming as well. Hopefully I remember to post updates more often. Anyways, here's some cool animations!
Here are some images of what the game used to look like. This was a very bare bones version of the vision I had for Plunko. At this time it was just a keep up game that was really boring.
I used to develop with Unity and switched to Godot. I also refined the art style and learned how to create the movement I had in mind for the game. This version of the game was fun but something was missing.
Which brings me to the current version of the game. This is the demo you can download. I've improved a lot but there is still more work ahead! Right now, I'm optimizing the statemachine for Plunko. Updating animations and adding a level editor.
I lost motivation to continue developing in 2021. I was discouraged because my programming skills weren't the best. I took the time to get better, and well, I feel like this video proves that. I decided to a platformer, but with an energetic twist!
Check this out! I made new scenery for the game.
Just updated some building art!
Old and new versions of Plunko's home interior.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.














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