
Next up
Check this out! I made new scenery for the game.
Here are some images of what the game used to look like. This was a very bare bones version of the vision I had for Plunko. At this time it was just a keep up game that was really boring.
Looking great with the new animations, buildings and trees!
I lost motivation to continue developing in 2021. I was discouraged because my programming skills weren't the best. I took the time to get better, and well, I feel like this video proves that. I decided to a platformer, but with an energetic twist!
I used to develop with Unity and switched to Godot. I also refined the art style and learned how to create the movement I had in mind for the game. This version of the game was fun but something was missing.
Which brings me to the current version of the game. This is the demo you can download. I've improved a lot but there is still more work ahead! Right now, I'm optimizing the statemachine for Plunko. Updating animations and adding a level editor.
Just updated some building art!
Old and new versions of Plunko's home interior.
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?















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