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I used to develop with Unity and switched to Godot. I also refined the art style and learned how to create the movement I had in mind for the game. This version of the game was fun but something was missing.
I lost motivation to continue developing in 2021. I was discouraged because my programming skills weren't the best. I took the time to get better, and well, I feel like this video proves that. I decided to a platformer, but with an energetic twist!
I've been working on this game for 3 years now. A lot has changed since then. Not only has my art gotten better but my programming as well. Hopefully I remember to post updates more often. Anyways, here's some cool animations!
Here are some images of what the game used to look like. This was a very bare bones version of the vision I had for Plunko. At this time it was just a keep up game that was really boring.
Looking great with the new animations, buildings and trees!
Check this out! I made new scenery for the game.
Just updated some building art!
Old and new versions of Plunko's home interior.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)















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