Next up
I'm currently filling the Office a bit more, because it looked pretty emtpy. Thanks to DT for ideas. Also my motivation is pretty dead, so progress might be slow.
Got sick (Have the flu) this week and wasn't realy able to work on the game, but I'm doing some UI changes
I didn't mentioned it, but yeah there is going to be a custom night demo. Also, we will try to get Dawko test the game !
[SHORT DEVLOG] - Triple Js' 360° office gameplay showcase
Some AI updates. Added now Ambers AI (85% done) and changed the presence of Oliver and Mally. They have now a flicker when they are in the Office. Total game progress: 26/100%
Teaser Trailer out now!
Watch on Youtube for HD quality:
Guys, what do you think about this death scene? Also I try to optimize the game, make some art better and make scripts smaller.
Making a MC68000 series inspired 16bit CPU emulator in turbowarp with pixel based Graphic system. What i added so far: Basic Instructions, like Logical/Bitwise, Arithmetic, Jumps/Branches/Subroutines, Interrupts, Macros and much more
First pics of Lucid Nightmares: Prayer of the Fallen, yes this is Heaven's Fall, not it's not a redesign, is not remodeling, after my laptop broke I realized I can't keep "hiding" this, LN will be the real game
Since People want a Q&A, here is it! Please ask, else it's boring
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