6 months ago

Made a quick pixel #Rat




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For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not

For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

For day 1165 of coding; I tried making some changes to the code, but the collision is still acting the same way

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

Art is your weapon. Garen is your champion.

Silence the competition in Opera GX’s First Stand Art Contest.

Submit artwork featuring Garen for a chance to win cash prizes & get your creation turned into an official GX Mod.

Enter: http://events.gx.me/x/lolfanart/

For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles