Alpha 1.4.dev1 is out - and I even added an executable to the gamejolt page as well. You can view the changelog in the GitHub repository.
Next up
Lighting really does make all the difference (a daily screenshot from the map I'm working on)
DESOLATION Alpha 1.4 is out! You can read the full changelog below - or just download the game to see it there.
Alpha 1.5 is out! It's the biggest update by far, introducing the first two maps of the story, alongside a brand new lighting system.
Don't miss out on the #WitchspireArt competition!
To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!
Complete our quest to enter.
Learn more: https://bit.ly/WitchspireArtCompetition
Added pushable NPCs, bullets piercing through objects and fun little commands to my shooter game
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
I added full controller support to my shooter game
Decided it'd be nice to have some sort of "wake up protocol" text appear in the beginning, so I quickly set up this in the evening. Thoughts? The text might be weird a little lol
Witchspire is a survival-crafting adventure in a world brimming with magic and peril.
Befriend and battle creatures, and conjure up a sanctuary alongside other witches in co-op or single-player.
Try the Next Fest demo: https://bit.ly/WitchspireSteam
Polarity Engine, the project I've used to develop DESOLATION, is now available at a seperate repository as well as Itch.io and Game Jolt. You can view it through the links in the article.














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