Game
Crepe Fields: A Scare Among Crows
3 years ago

Made and implemented the music, sorted out the coordinates of everything, implemented the inventory icons (had to make a few my brother didn't make yet, also I altered a few here and there).

The game now needs a good playtesting.




0 comments

Loading...

Next up

I made these backgrounds and the new Crepe sprite in a bit of a rush. Because I want to get it all done as quickly as possible. I will be refining all of the artwork once it's done. Adding shading and dithering and such.

The rooms are coming along a lot quicker than I thought they would. Although I clearly messed up the scaling in the kitchen. I only have three rooms left, then it's onto the character sprites.

This week I've been prepping myself for entering the polishing phase by doing up the GUI elements and making an icon for the game.

I'm very proud of how the icon came out. It took me an entire day to make it though.

Now I'm onto a cycle of test and fix.

I made new sprites for the menus, made a new icon for the game, and began sorting out the coordinates of everything in the game. The field and the map are done in that regard.

I'm hoping to sort out the music later today.

I made the remaining characters, and made most of the missing objects in the Manor. I also improved the painting in the Manor.

Tomorrow I plan to make the open versions of the drawer, cabinets, and fridge for the kitchen.

I've been working on the smaller stuff this week, such as bugs and missing art.

Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.

I've made all of the rooms, and I'm now working on the sprites. Today I refined the front-facing pose for Crepe, and then made all of the other poses that I use throughout the game. So unless I decide to refine her a bit more, she's essentially complete.

The polishing phase continues.

I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.

This week has been all about improving the artwork for the rooms. I've been adding objects, shadows, and foregrounds, among other things.

The game looks way prettier now.