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3 years ago

Made this for a dev who was making a game in a gamejam. A chiptune style loopable town theme. Never really explored 8-bit music but this was my first time and I like the result haha!




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A loopable Desert Town theme for a mecha game. Inspired from Shantae style music! Had some fun with this one.

A loopable battle theme for the mecha game. This is the last track for the game. A mix of orchestral and rock elements with rock/metal drum patterns.

Main Menu track for a dev making a mecha inspired game in a game jam. Inspiration was the classic Final Fantasy and a little bit of legend of zelda. Overall vibes aiming for Sadness and hope. Both parties happy with the result :)

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl